-> - Episode 5

    • Official Post



    Version: ->






    It has been 17 Months since our last milestone update.

    Today we are proud to present you Episode 5 on Sky-Fighter.

    This update mainly concentrates on the technical part of Sky-Fighter including major changes on the engine, bugfixes, performance, features and more.

    Please read this changelog carefully since new features and changes are listed and explained properly.



    - Item Link System

    -- Link items into the chat

    -- Alt+Click on item in the inventory and click on "Item Link" button

    -- On mouse hover item infos can be viewed

    - Login System

    -- Removed Login in Launcher

    -- Added Login Ingame

    -- Added "Password Save" function

    -- Added "Auto Login" function

    - Chat Communication System

    -- Click on chat message open a whisper window

    -- Only possible on persons you can whisper with in general

    - Option System

    -- Overworked loading, saving and validating

    -- Changed Option Window

    -- New Options:

    --- Resolution [Change Resolution ingame]

    ---- Added Multi Monitor suppot

    ---- Added system adjusted resolution

    --- Window Mode

    --- Render Level [Set the GFX usage - 3 is advised but not supported on old GFX]

    --- Texture Filter [Set the way object texture get rendered]

    --- Anisotropic Level [Set the sharpness of Anisotropic Filter setting]

    --- V Synch [Remove tearing [works only on full screen]]

    --- Triple Buffer [Improves performance when V-Synch is active]

    --- Low Quality [Set various options on a advised low value [Minimum Frame before]]

    --- Pirority Process [Tells windows to prioritize CPU and I/O operations for the process]

    -- Removed "Warp-Fix" Option since no multithreading issues exist anymore


    - Overworked Pre-Launcher

    - Overworked Launcher

    - Added several performance improvements

    - Added several stability improvements

    - Overworked Object generation/load/unload

    - Overworked Interface generation/load/unload

    - Overworked Game generation/load/unload

    - Overworked Thread synchronisation and communication

    - Overworked Core Engine Elements

    - Overworked DX Element Creation

    - Overworked DX Element Management

    - Combined Base DX Elements for multiple usage

    - Improve text resource caching system

    - Overworked lag compensation system

    - Improved and cleaned the Network system

    - Remove alot of unused elements and systems

    - Improved brigade mark loading


    - Adjusted reattack calculation [reducing the pirority of framebreaks]

    - Nation balance system is now activated and deactivated by the staff team


    - Added sound feedback on several interface elements

    - Preventing double focus on several input elements

    - Interface scroll position wont change when adding/removing items

    - Allow layer change of several windows which were been static before

    - Error message during gear creation and now more detailed

    - Adjusted gear scaling in inventory gear preview on big resolutions

    - Remove unused input system for asian characters


    - Fixed several Memory Leaks

    - Fixed several Bugs

    - Fixed several potential exploits

    - Fixed a formation related exploit

    - Fixed an issues in the TCP communication

    - Fixed monster "Shrine Laboratory" transaprency render

    - Fixed render of text without coloration

    - Dead gears wont fire rockets anymore

    - Cannot lock-on dead gears anymore

    - Fixed an issue where lock-on gears wont refresh its HP/Shield/SP stats

    - Fixed an issue during preloading game elements

    - Fixed a bug on wrong usage of transmogrify cards

    - Fixed bazaar log render

    - Fixed rendering colored names in arena

    - Fixed a small issue regarding "Ammunition Recharge Box"

    - Fixed a crash when the game close while factory is open

    - Fixed an issue where players of the previous map can be seen for a short period

    - Fixed a deadlock issue when using outpost shops without having a brigade

    - Minimizing Sky-Fighter wont result in a close anymore


    - Overworked "Bipin" Model

    - Overworked "Lithin" Model


    - Fixed "[Partner Contour] Communication"

    - Fixed "[Partner Contour] Defense"

    - Added "[Veil Contour] Sharp Harvard"

    - Added "[Defender Contour] Sharp Partizan"

    - Added "[Guarder Contour] Sharp Pole"

    - Added "[Binder Contour] Sharp Spitum"


    - Lock-on secondary sound is now coming every time

    - You cannot whisper other people while your whisper filter is activated

    - Misses on own gear and not shown anymore as "0"

    - Sky-Fighter Window and Taskbar Entry will start flashing when being not in focus in following cases:

    -- Receiving COH request

    -- Infinity-Field join request

    -- Arena-Team found notification

    -- Receiving damage

  • Ghost

    Changed the title of the thread from “ ->” to “ -> - Episode 5”.