Date:
31.01.2017
Version:
4.6.3.1 -> 5.0.0.2
Start:
01:30
End:
02:00
Pre-Note:
It has been 17 Months since our last milestone update.
Today we are proud to present you Episode 5 on Sky-Fighter.
This update mainly concentrates on the technical part of Sky-Fighter including major changes on the engine, bugfixes, performance, features and more.
Please read this changelog carefully since new features and changes are listed and explained properly.
Changelog:
[Feature]
- Item Link System
-- Link items into the chat
-- Alt+Click on item in the inventory and click on "Item Link" button
-- On mouse hover item infos can be viewed
- Login System
-- Removed Login in Launcher
-- Added Login Ingame
-- Added "Password Save" function
-- Added "Auto Login" function
- Chat Communication System
-- Click on chat message open a whisper window
-- Only possible on persons you can whisper with in general
- Option System
-- Overworked loading, saving and validating
-- Changed Option Window
-- New Options:
--- Resolution [Change Resolution ingame]
---- Added Multi Monitor suppot
---- Added system adjusted resolution
--- Window Mode
--- Render Level [Set the GFX usage - 3 is advised but not supported on old GFX]
--- Texture Filter [Set the way object texture get rendered]
--- Anisotropic Level [Set the sharpness of Anisotropic Filter setting]
--- V Synch [Remove tearing [works only on full screen]]
--- Triple Buffer [Improves performance when V-Synch is active]
--- Low Quality [Set various options on a advised low value [Minimum Frame before]]
--- Pirority Process [Tells windows to prioritize CPU and I/O operations for the process]
-- Removed "Warp-Fix" Option since no multithreading issues exist anymore
[Performance]
- Overworked Pre-Launcher
- Overworked Launcher
- Added several performance improvements
- Added several stability improvements
- Overworked Object generation/load/unload
- Overworked Interface generation/load/unload
- Overworked Game generation/load/unload
- Overworked Thread synchronisation and communication
- Overworked Core Engine Elements
- Overworked DX Element Creation
- Overworked DX Element Management
- Combined Base DX Elements for multiple usage
- Improve text resource caching system
- Overworked lag compensation system
- Improved and cleaned the Network system
- Remove alot of unused elements and systems
- Improved brigade mark loading
[Balance]
- Adjusted reattack calculation [reducing the pirority of framebreaks]
- Nation balance system is now activated and deactivated by the staff team
[Interface]
- Added sound feedback on several interface elements
- Preventing double focus on several input elements
- Interface scroll position wont change when adding/removing items
- Allow layer change of several windows which were been static before
- Error message during gear creation and now more detailed
- Adjusted gear scaling in inventory gear preview on big resolutions
- Remove unused input system for asian characters
[Bugfix]
- Fixed several Memory Leaks
- Fixed several Bugs
- Fixed several potential exploits
- Fixed a formation related exploit
- Fixed an issues in the TCP communication
- Fixed monster "Shrine Laboratory" transaprency render
- Fixed render of text without coloration
- Dead gears wont fire rockets anymore
- Cannot lock-on dead gears anymore
- Fixed an issue where lock-on gears wont refresh its HP/Shield/SP stats
- Fixed an issue during preloading game elements
- Fixed a bug on wrong usage of transmogrify cards
- Fixed bazaar log render
- Fixed rendering colored names in arena
- Fixed a small issue regarding "Ammunition Recharge Box"
- Fixed a crash when the game close while factory is open
- Fixed an issue where players of the previous map can be seen for a short period
- Fixed a deadlock issue when using outpost shops without having a brigade
- Minimizing Sky-Fighter wont result in a close anymore
[Graphic]
- Overworked "Bipin" Model
- Overworked "Lithin" Model
[Content]
- Fixed "[Partner Contour] Communication"
- Fixed "[Partner Contour] Defense"
- Added "[Veil Contour] Sharp Harvard"
- Added "[Defender Contour] Sharp Partizan"
- Added "[Guarder Contour] Sharp Pole"
- Added "[Binder Contour] Sharp Spitum"
[Misc]
- Lock-on secondary sound is now coming every time
- You cannot whisper other people while your whisper filter is activated
- Misses on own gear and not shown anymore as "0"
- Sky-Fighter Window and Taskbar Entry will start flashing when being not in focus in following cases:
-- Receiving COH request
-- Infinity-Field join request
-- Arena-Team found notification
-- Receiving damage