Date:
14.08.2015
Version:
4.5.5.8 -> 4.6.0.0
Start:
12:50
End:
23:20
Pre-Note:
We are proud to present you our biggest update in history of Sky-Fighter.
We please you to read this huge changelog carefully since a lot of new features and changes are listed and explained properly.
Changelog:
[Performance]
- Added several performance improvements
- Added several stability improvements
- Bullets/Missiles explodes when they fly out of map-boundary
- Overworked the font system
-> Added an intelligent and dynamic caching system for the fonts
-> Improved the font handling in multiple interface windows
- Improved ground collision detection
- Improved the memory management of map objects
- Improved the loading method of the icons in the "Donate Shop" slightly
- Improved the 3D Model loading method
- Improved the 3D Model optimization
- Improved the performance of water rendering
- Improved the preload method for the select mode
- Upgraded the compiler
- Upgraded the file cryption
- Upgraded the sound library
- Removed the starting sequence
- Removed the ending sequence
- Removed unrequired warehouse tab tooltips
- Removed multiple unused/not working/not required parts/features out of the game
- Removed the 32 bit memory restriction being able now to use more than 1,7 GB memory
[Graphic]
- Apply/Remove Button in the "Contour Collection" do blink now
- Overworked the option setting "Effect Detail" with the states "OFF" - "Low" - "High"
-> OFF = 0 - almost no effects
-> Low - you see own effects and enemy’s skill
-> High - you see enemy’s weapons
- Removed MSAA [Multi-Sampling Anti-Aliasing]
- Added SMAA [Enhanced Subpixel Morphological Anti-Aliasing] replacing "Effect Filter" in the option menu
- Added a new shader for armors with improved light/shadow calculation [Pixel Shader 3.0 required]
-> Added as "Bump Mapping" tick box in the option menu
- Added a "Reflection" tick box in the option menu
-> Added reflection in the preview gear of the inventory window
-> Added reflection on other players gear
[Content]
[Map]
- Added new map "Eldorado Metropolis"
- Added a gate to "Eldorado Metropolis" in "Mirny Pit"
- Added new map "Sector 71 Operation"
- Added a gate to "Sector 71 Operation" in "Eopi"
- Added new event map "Ranger Base Camp"
- Added new event map "Canyon of Pilots"
[Quests]
- Added 5 new missions in "Eldorado Metropolis"
- Improved the quest translations from "Revolt Ignition" quests "Shortcut" up to "Appearance of NGC Ace"
- Removed mission warps to "Sunshine Born"
[Features]
- Added Mission Mark Upgrade System
- Added Daily Mission System
- Added P.E.T. Upgrade System
- Added CPU Legend System
- Added FBW Buff System
- Added Trade Center System
- Added Return Auction System
- Overworked the Boss Reward System
- Overworked the SP Level System
- Overworked the Kill-Counter
- Added a counter giving players 2 Donate Points every 5 minutes
- Removed the rewards on the Vote System [Website]
- Added Nation Balance Buff System
- Added Ping Feature
- Added FPS Feature
- Added FoV Feature
- Added OSD Feature
- Added Lag Compensation Feature
- Added World Map Feature
- Added new Happy Hour Features
- Added Warzone System
[Functions]
- Improved "[Effect] Original" and "[Contour] Original" as they clean now every kind of Armor/Weapon
- Removed the "recharge" button in the "Donate Shop"
- Improved the item preview in the "Donate Shop"
- Increased length is item description form 200 up to 300 chars
- Increase maximum munition capacity of weapon with effects by 20%
- Shows a ban message after disconnect when you got banned while playing.
- The Rest Experience Counter for monster does not reduce on event maps anymore
- Do not require "Bionic Core of the Phillion" anymore to damage Crystals on Burning Maps
- Duels are denied on Burning Maps
- Added a HP-preview bar for NGC War-Monster
- Added a nation damage percent bar for NGC War-Monster
- Overworked the lifetime system of monsters
- Enchant break warning appears when the probability of enchant is not 100%
- Sending a system message in sent to the members of the same nation when the max. Enchant is reached
- Added a enchant spam detection
- Added "Strategic Point" in "Den of Site - A"
- Added "Strategic Point" in "Den of Site - B"
- Added "Strategic Point" in "Pandea A Point"
- Added "Strategic Point" in "Pandea B Point"
- Added "Double Strategic Point" in "Island's Dream"
- Added a hitbox collision detection
- Overworked the network cryption
[Bugfix]
- Fixed the word-wrap bug on reading letters
- Fixed a bug making it the server unable to automatic restart after a specific issue appeared
- Fixed a bug where invalid numbers are shown on the item info when the level got reduced
- Fixed a bug where some effects are rendered multiple times or being invisible
- Fixed the probability calculation and evasion usage on attacks of standard weapons
- In case your engine got removed you will be towned
- Fixed a bug made you activate skills or interact with the Interface by typing in the chat while taking off or moving through a gate
- Fixed a bug where the cursor could drop out the UI while writing a letter
- Fixed a bug allowing you to dissolute items you are currently wearing
- Fixed a bug making it difficult to close message boxes
- Fixed a bug on whisper chat windows while the interface is hidden
- After switching of the P.E.T. sockets stay useable as long as the new P.E.T. has the same kind of sockets
- Capsules can’t be opened in the arena anymore
- When you b-enter stay in the air no new target will be locked
- Fixed a bug where you could lock dead targets
- Fixed a bug when you withdraw the "Infinity Field" after you won it
- Fixed a bug using the inventory sort function while trading
- Fixed a bug making the game crash on entering countable items while trading
- Duel requests aren’t possible anymore when you have 0 HP
- Fixed a bug where you received region chat messages from the previous map when you warp or login
- Added a range validation of Attack
- Even with a full inventor you can receive quest items now
- Fixed a bug where SP's spawned before a Mothership starts
- Fixed a bug where brigade leaders couldn't set a new leader after they reverted their nation leader application
- Fixed the size and position of the inventory trashcan for drag&drop items
- Fixed the invisibility of several monsters
- Fixed the incorrect render order of several objects with transparent pieces
- Fixed the collision calculation on huge monsters like "Ultima Kreacia"
- Removed the red light in "Akron"
- Fixed the advertising Images in the "Decca Stadium"
- Fixed a problem allowing you to move into the ground or object by strafing the gear with "a" or "d"
- Improved string wrapping and text color save on speaker messages
- Fixed the missing animation on usage of SP-Kits
- Fixed the robot armors
[Balance]
- Overworked Enchant Rates
- Overworked Enchant SPI Costs per Enchant
- Increased the maximum Enchant up to 18
- Respawning on a map of your own nation after the death grants you 5 seconds invincibility.
- Respawning on a FrontBaseWar map which your brigade controls grants you 5 seconds invincibility.
- Respawning on "Sunshine Born", "Lost Oasis", "Island's Dream" or "Bark City" after the death grants you 5 seconds invincibility.
- You are 5 seconds invincible against collision damage after you got attacked by an enemy player
- You are 5 seconds unable to use "Express City Return Portal" or "Express Outpost Return Portal" after you got attacked by an enemy player
- "Express City Return Portal" and "Express Outpost Return Portal" are denied in the quickslotbar
- You are 5 seconds unable to use any skill after accepting a warp from a Game-Master
- Tweaked the probability of standard weapons in dependency to the distance
- Increased the base walk speed in city slightly
- M-Gear's invincible mode do now also prevent using skills
- Changing equipment outside of the town is 20 seconds denied after you changed the same item type before
- Require level 70 or higher to use the "Send Gift" function in "Donate Shop"
- Require level 25 or higher to use the Arena
- Overworked several monster drops
- Overworked several item recipes
- Overworked attacks of boss monsters
- "Blesskrea" doesn’t spawn monsters anymore
- "NGC Gomora" defense increased by ~ 8%
- "NGC Calcani" is stronger now
- Mighty Monsters from the "Nation Infinity Field" gets slightly stronger
- Increase "Tetzlica"s HP
- Reduced strength of several Episode 4 monsters by ~ 3 levels
- Removed the HP-recovery of "Redline Rocket Launcher"
- Overworked the spawns of "Hazle Research Center"
- Overworked the spawns of "Violet Cave"
- Overworked the spawns of "Mirny Pit"
- Modified the Strategic Point calculation system preventing it to spawn more than 2 times the Strategic Point of the same nation in a row
- Reduced the building time of teleporters from 180 seconds down to 90 seconds
- Strategic Points on Mothership are 5 levels higher than the Mothership itself
- Time between the rematch of a FrontBaseWar it set from 5 days up to 10 days
- Global-Chat is blocked while a Mothership or FrontBaseWar is in progress
- Speakers are blocked while a Mothership or FrontBaseWar is in progress
- Increased the inventory space by 6
[Shop]
- Unified Shield Cards of all 4 GEAR-Types
- Selecting stackable items in Warehouse/Factory/Shops with the count of 1 won’t ask you how many items you want use
[Armor Contour Shop]
- Added the new shop "Armor Contour Shop" in the city
- Removed all Armor Contour Cards from "Donate Shop"
- Implemented all Armor Contour Cards into the "Contour Collection"
- Armor Contour Cards will disappear 365 days after usage
- Applied Armor Contour Cards will disappear on remove
- Added all Armor Contour Cards of the "Contour Collection" to the "Armor Contour Shop"
- Added a Contour Preview in the "Armor Contour Shop"
- "Style Token" are required for every item in this shop
[Weapon Contour Shop]
- Added the new shop "Weapon Contour Shop" in the city
- Removed all Weapon Contour Cards from "Donate Shop"
- Removed all Partner Contour Cards from "Donate Shop"
- Removed all Weapon Effect Cards from "Donate Shop"
- Added all Weapon Contour Cards to the "Weapon Contour Shop"
- Added all Partner Contour Cards to the "Weapon Contour Shop"
- Added all Weapon Effect Cards to the "Weapon Contour Shop"
- "Style Token" are required for every item in this shop
[Card Shop]
- Added "Armor Powerup Card V10 to V11" into the "Card Shop"
- Added "Armor Powerup Card V11 to V12" into the "Card Shop"
- Added "Armor Powerup Card V12 to V13" into the "Card Shop"
- Added "Armor Powerup Card V13 to V14" into the "Card Shop"
[Donate Shop]
- Removed "Hyper Enchant Item Protect Card [E14]" from the "Donate Shop"
- Added "Hyper Enchant Item Protect Card [E16]" into the "Donate Shop"
- Added "Style Token" into the "Donate Shop"
- Added "Dual Std. Reatt. + Pierce Card" into the "Donate Shop"
- Added "Dual Adv. Reatt. + Pierce Card" into the "Donate Shop"
- Added "Dual Std. Reatt. + Prob. Card" into the "Donate Shop"
- Added "Dual Adv. Reatt. + Prob. Card" into the "Donate Shop"
- Added "Dual Def. + Shield Card" into the "Donate Shop"
- Added "Dual Eva. + Shield Card" into the "Donate Shop"
- Added "[+] Hyper Energy Card" into the "Donate Shop"
- Added "[+] Hyper Energy/Shield Card" into the "Donate Shop"
- Added "[+] Hyper Shield Card" into the "Donate Shop"
- Added "[+] Hyper Adv. Att. Card" into the "Donate Shop"
- Added "[+] Hyper Std. Reatt. Card" into the "Donate Shop"
- Added "[+] Hyper Adv. Reatt. Card" into the "Donate Shop"
- Added "[+] Hyper Std. Prob. Card" into the "Donate Shop"
- Added "[+] Hyper Adv. Prob. Card" into the "Donate Shop"
- Added "[+] Hyper Std. Att. Card" into the "Donate Shop"
- Added "[+] Hyper Std. Pierce Card" into the "Donate Shop"
- Added "[+] Hyper Adv. Pierce Card" into the "Donate Shop"
- Added "[+] Hyper Def. Card" into the "Donate Shop"
- Added "[+] Hyper Eva. Card" into the "Donate Shop"
- Added "CPU Legend Upgrade Card" into the "Donate Shop"
- Added "Armor Powerup Card V14 to V-Final" into the Donate Shop"
- Added "Biohazard Veil" into the "Donate Shop"
- Added "Juice of God" into the "Donate Shop"
- Added "Pride of Sky" into the "Donate Shop"
- Added "Devilscreature" into the "Donate Shop"
- Added "Peacemaker" into the "Donate Shop"
- Added "Organ of Death" into the "Donate Shop"
[Gina's Token Shop]
- Moved the "Exchange" shop on the main level of the city
- Closed the entry to the old "Exchange" shop location
- Renamed "Echange" to "Gina's Token Shop"
- Overworked the content of the shop using 6 kinds of new tokens:
-> Activity Token [Being online in a row for a hour]
-> SP Token [Winning a Strategic Point]
-> FBW Token [Winning a FontBaseWar]
-> MS Token [Winning a Mothership
-> DM Token [Succeeding a Daily Mission]
-> Event Token [Participating on Events]
[FrontBaseWar Shops]
- Added "[Guild Leader] Summon All" to the FBW Part Shop
- Added "[Guild Leader] Summon Member" to the FBW Part Shop
- Added Mirny Pit to the FBW Warp Shop
- Added Alioth to the FBW Warp Shop
[Name]
- Used short version for common words like "evasion" -> "eva."
- Renamed "Sky-Fighter Activity Reward" to Activity Token
- Renamed item "Personal Electronic Toy [Evo Type]" to "P.E.T. [Evo Type]"
- Renamed item "Personal Electronic Toy [SF Type]" to "P.E.T. [SF Type]"
- Renamed "Retro 2" armor series to:
-> First Thunder Veil
-> First Sentry Defender
-> First Mark Guarder
-> First Strike Binder
- Renamed monster "NGC Co-Leader" to "Saleos"
- Renamed monster "NGC Quetzalcoatl" to "Teztlica"
- Colored several Enchant Cards
[Interface]
- "Enchant Chance Card"s show their % value in the function description now
- Enchant number is now shown on beginning of item names in the "Item Info"
- Overworked the "Laboratory"
- Calculated Enchant Rates are shown colored in the "Laboratory"
- Mixing Probability are now shown colored in the "Item Mixing Info" and in the "Factory"
- SPI value 0 is shown in shops, "Factory" and "Item Mixing Info" as "Free"
- The level of monsters is now shown in the HP-Bar
- Added new chat font: light green "\t"
- Room name in the "Chatroom" interface in now cut down if too long
- Names in the "Arena"-list are cut down when they are too big
- Added a small image indicating your gear direction on the Minimap
- Interface coordinates have now a black outline
- The fly-speed can now show values over 999
- Added a chat notification for received gifts
- Overworked the chat notification on using the "Supply Shop"
- Modified the map notification when the leader activate a map-wide buff
- Modified the position of "Bonus Exp." tooltip.
- Added a tooltip in the inventory for SPI/WP
- You can trash items now by dragging the item out of the inventory
- Friend list is now sorted by the name
- Brigade Applications is now sorted by the date
- "Doante Shop" doesn’t render the scrollbar when there is nothing to scroll
- Overworked the Happy Hour message
- Overworked the welcome message
- Overworked the "Formation Create" window
- Overworked the "Party List" window
- Overworked the "Brigade List" window
- Overworked the "Chat Room List" window
- Overworked the "Chat Room Info" window
- Overworked the "Chat Room Create" window
- Overworked the "Chat Room Setting" window
- Chat Room shows now the level of the members
- When you start a duel the "User Info" window disappears automatically on start
- Reduced the time on selling or moving multiple items from 200ms down to 100ms
- Several message boxes are now acceptable by pressing enter
- Overworked the Crystal Cave Minimap
- Overworked the Nubarke Cave Minimap
Explanation:
[Mission Mark Upgrade System]
- Requires killmarks from enemy nation kills to reach upgrade marks
- Killmarks are shared with the whole formation to members having the same kind of mission running
- Collected killmarks won't disappear on aborting or stating of missions.
- New marks grants the player additional Shield, Probability and Pierce
- Start able in the mission window category: "Revolt Ignition" -> "Extra"
- M-Gear players do have a reduced amount of required Killmarks to finish their missions
[Daily Mission System]
- Allow succeeding one mission per day
- Start able in the mission window category: "War of Pandea" -> "Extra"
- Multiple different daily missions are available
- Mission randomly changes per day
- Succeeding a daily mission is rewarded with a "DM Token"
[P.E.T. [Personal Electronic Toy] Upgrade System]
- Allow upgrading "P.E.T. [Evo Type]" and "P.E.T. [SF Type]" up to "[V5]"
- New P.E.T.s grants the player additional town speed, evasion and defense
- [V1] - [V4] can be level up to 50.
- [V5] can be level up to 55.
- [V5] P.E.T.s has 2 Socket Slots available
- With each level the given damage of the P.E.T. increases
- "P.E.T. Upgrade Card" is only available at "Gina's Token Shop"
[CPU Legend System]
- Upgrade existing level 110 CPU's up to its legend version
- "CPU Legend Upgrade Card" is only available at "Gina's Token Shop"
- Upgrading the CPU will succeed by a rate of 80%
[FBW [FrontBaseWar] Buff System]
- Members of a brigade owning a FrontBase receive a permanent buff
- The type of buff depends on the FrontBase:
-> "Akron" grants probability
-> "Rakion" grants pierce
-> "Coronado" grants defense
-> "Sodom" grants evasion
- Members receive the buff with a strength of 5%
- Leaders receive the buff with a strength of 7,5%
[Return Auction System]
- Items which got broken on regular enchanting get added
- A server wide message is given out on start and end of an auction
- You can access it from everywhere through the interface button on the bottom right
- A specific item is required per bid
[Boss Reward System]
- Amount of Trophy’s given out by killing a boss monster is determined by multiple factors
-> First Hit = 1 Trophy
-> Most Damage = 2 Trophy
-> Last Hit = 2 Trophy
-> Participation = 3 Trophy
- First Hit, Last Hit and Most Damage are notified as a map wide system message
[SP [Strategic Point] Level System]
- Removed dependency of "Consecutive Victory" System
- Level of Strategic Points for each nation will increase each time it got destroyed [Maximum Level: 20]
- Level of Strategic Points for each nation will decrease each time it got defended [Minimum Level: 1]
- Level 9 or higher will attack all enemies in its range
- Level 11 or higher will give the attacking nation a permanent "Triumphant Shout" buff as reward
[Kill-Counter]
- One time pet day the Kill-Counter can be filled to maximum
- Being Level 1-124 increase the Kill-Counter for every monster kill
-> BG, AG, IG requires a count of 300 to receive "Strength of Deca"
-> MG requires a count of 200 to receive "Strength of Deca"
- Being Level 125 increase the Kill-Counter for every enemy kill
-> BG, AG, IG requires a count of 100 to receive "Reward of Phillon"
-> MG requires a count of 60 to receive "Reward of Phillon"
[Nation Balance Buff System]
- Supports the weaker nation dynamically with a calculated PvP Damage bonus
- Calculated each 2 hours based on the PvP strength of the current online players
- Can also affect the rewarded war points
[Trade Center System]
- New kind of shop next to the warehouse
- Allow to register items for SPI or Warpoint and to buy items
- Only items of the same nation are available
- Only items of following kind can be registered:
-> Kits
-> Material
-> Enchant Cards
-> Gamble Cards
[Ping Feature]
- Pinging the server every 5 seconds
- Giving you a visual feedback on the upper right side
- Giving the exact milliseconds as tooltip by hovering with the mouse on it
[FPS [Frames per Second] Feature]
- Giving you a visual feedback of the current FPS on the upper right side
[FoV [Field of View] Feature]
- Added a new "Field of View" slider in the option menu
- Set the "Field of View" [bends the 3D environment]
[OSD [On-Screen Display] Feature]
- Added a "On-Screen Display" tick box in the option menu
- Shows a transparent UI in the middle of the screen providing you important information’s about your GEARs state
[Lag Compensation Feature]
- Compensates latent differences between attacker and attacked player
[World Map Feature]
- Showing you the whole World Map
- Shows map linking’s between maps
- Shows smaller information per map
- Shows where Strategic Points, FrontBaseWars and Motherships are currently running on
- Accessible every time with the shortcut "n"
[New Happy Hour Features]
- Added "WP Shop Item Price Decrease" as possible Happy Hour setting
- Added "SPI Shop Item Price decrease" as possible Happy Hour setting
- Added "Radar and Engine Enchant Probability increase" as possible Happy Hour setting
- Added "Armor Enchant Probability increase" as possible Happy Hour setting
- Added "Weapon Enchant Probability increase" as possible Happy Hour setting
- Added "SP Recovery increase" as possible Happy Hour setting
- Added "Shield Recovery increase" as possible Happy Hour setting
- Added "Energy Recovery increase" as possible Happy Hour setting
[Warzone System]
- All versus All PvP Map
- Accessible via its own warp button in the city
- Blocked while a nation war is in progress
- Map changes randomly after every Strategic Point
- Killed enemies grants you the first time 10% fuel and ~ 10% SP from the enemy