Posts by Ghost

    Date:

    14.09.2015

    Version:

    4.6.0.2 -> 4.6.0.3

    Start:

    03:30

    End:

    03:55


    Changelog:

    [Graphic]

    - Removed the Graphic Fix option


    [Performance]

    - Improved internal threading

    - Removed unused Korean/Vietnamese/Chinese input support

    - Removed unused language specific differences


    [Feature]

    - Transmogrify System added

    - Boosting while Rolling function added

    - Movement while Rolling function added


    [Bugfix]

    - Fixed an issue when entering "Plain of Doleful Melody"

    - Fixed the position when selecting a "Infinity Field Zone"

    - "Hyper Booster" shows now a function description


    [Balance]

    - Added [+50% pierce] on "Adrenaline Capsule"


    [Misc]

    - Started Sky-Fighter 4th Anniversary Event

    Date:

    02.09.2015

    Version:

    4.6.0.1 -> 4.6.0.2

    Start:

    03:55

    End:

    04:00


    Changelog:

    [Graphic]

    - Added reflection to the enemy item info


    [Performance]

    - Improved radius/center calculation of 3D Models


    [Bugfix]

    - Fixed the "Socket Closed by Pre Server!" message of the PreLauncher

    - Fixed the graphic issues on several 3D Models

    - Added missing drops on several monsters

    - Fixed a issue resulting in a crash of the Arena Server

    - Fixed the collision of "Blesskrea"

    - Fixed the collision of scaled monsters

    - Fixed the spawn of keymonsters of the "Sodom" outpost

    - Fixed the preview rendering on the enemy item info

    - Fixed the map-boundary calculation for the automatic standard weapon explosion


    [Balance]

    - Removing a contour from an armor gives the related "Contour Collection Card" back

    - Level 11-20 "Strategic Point" Live-Time got tweaked

    - Level 11-20 "Strategic Point" drops 2 "SPI Capsules"

    - Level 18-20 "Strategic Point" drops 1 "Event Token"


    [Misc]

    Renamed Sky-Fighter Main Executable "Engine.exe" to "SF_Main.exe"

    Renamed Sky-Fighter Main Executable "Engine.xp" to "SF_Main.xp"

    Date:

    18.08.2015

    Version:

    4.6.0.0 -> 4.6.0.1

    Start:

    18:55

    End:

    19:00


    Changelog:

    [Bugfix]

    - Fixed the mixing of items in the "Factory"

    - Fixed the map-boundary calculation for the automatic weapon explosion

    - Added a message for deprecated DirectX on start

    - Fixed the keeping of killmarks on mission abort

    - Added missing questitem drops

    - Added missing "SPI-Capsules" for Strategic Points

    - Killmarks aren't shared anymore to players who does not have the mission started

    - Fixed the deleting of all monsters when outpost starts

    - Fixed the enchanting in the "Laboratory"

    - Fixed the transparent rendering on invisible state

    - Added missing "[Smash Contour] GNGWC 2012" into the "Donate Shop"

    - Added missing "[Smash Contour] GNGWC 2012" into the "Donate Shop"

    - Added missing "[Smash Contour] GNGWC 2011" into the "Donate Shop"

    - Added missing "[Smash Contour] GNGWC 2011" into the "Donate Shop"


    [Hotfix]

    Added a additional option "Graphic Fix (Restart)" which fixes the current graphic bugs (required restart after activate)

    Date:

    14.08.2015

    Version:

    4.5.5.8 -> 4.6.0.0

    Start:

    12:50

    End:

    23:20


    Pre-Note:

    We are proud to present you our biggest update in history of Sky-Fighter.

    We please you to read this huge changelog carefully since a lot of new features and changes are listed and explained properly.


    Changelog:

    [Performance]

    - Added several performance improvements

    - Added several stability improvements

    - Bullets/Missiles explodes when they fly out of map-boundary

    - Overworked the font system

    -> Added an intelligent and dynamic caching system for the fonts

    -> Improved the font handling in multiple interface windows

    - Improved ground collision detection

    - Improved the memory management of map objects

    - Improved the loading method of the icons in the "Donate Shop" slightly

    - Improved the 3D Model loading method

    - Improved the 3D Model optimization

    - Improved the performance of water rendering

    - Improved the preload method for the select mode

    - Upgraded the compiler

    - Upgraded the file cryption

    - Upgraded the sound library

    - Removed the starting sequence

    - Removed the ending sequence

    - Removed unrequired warehouse tab tooltips

    - Removed multiple unused/not working/not required parts/features out of the game

    - Removed the 32 bit memory restriction being able now to use more than 1,7 GB memory



    [Graphic]

    - Apply/Remove Button in the "Contour Collection" do blink now

    - Overworked the option setting "Effect Detail" with the states "OFF" - "Low" - "High"

    -> OFF = 0 - almost no effects

    -> Low - you see own effects and enemy’s skill

    -> High - you see enemy’s weapons

    - Removed MSAA [Multi-Sampling Anti-Aliasing]

    - Added SMAA [Enhanced Subpixel Morphologi­cal Anti-Aliasing] replacing "Effect Filter" in the option menu

    - Added a new shader for armors with improved light/shadow calculation [Pixel Shader 3.0 required]

    -> Added as "Bump Mapping" tick box in the option menu

    - Added a "Reflection" tick box in the option menu

    -> Added reflection in the preview gear of the inventory window

    -> Added reflection on other players gear



    [Content]

    [Map]

    - Added new map "Eldorado Metropolis"

    - Added a gate to "Eldorado Metropolis" in "Mirny Pit"

    - Added new map "Sector 71 Operation"

    - Added a gate to "Sector 71 Operation" in "Eopi"

    - Added new event map "Ranger Base Camp"

    - Added new event map "Canyon of Pilots"


    [Quests]

    - Added 5 new missions in "Eldorado Metropolis"

    - Improved the quest translations from "Revolt Ignition" quests "Shortcut" up to "Appearance of NGC Ace"

    - Removed mission warps to "Sunshine Born"


    [Features]

    - Added Mission Mark Upgrade System

    - Added Daily Mission System

    - Added P.E.T. Upgrade System

    - Added CPU Legend System

    - Added FBW Buff System

    - Added Trade Center System

    - Added Return Auction System

    - Overworked the Boss Reward System

    - Overworked the SP Level System

    - Overworked the Kill-Counter

    - Added a counter giving players 2 Donate Points every 5 minutes

    - Removed the rewards on the Vote System [Website]

    - Added Nation Balance Buff System

    - Added Ping Feature

    - Added FPS Feature

    - Added FoV Feature

    - Added OSD Feature

    - Added Lag Compensation Feature

    - Added World Map Feature

    - Added new Happy Hour Features

    - Added Warzone System


    [Functions]

    - Improved "[Effect] Original" and "[Contour] Original" as they clean now every kind of Armor/Weapon

    - Removed the "recharge" button in the "Donate Shop"

    - Improved the item preview in the "Donate Shop"

    - Increased length is item description form 200 up to 300 chars

    - Increase maximum munition capacity of weapon with effects by 20%

    - Shows a ban message after disconnect when you got banned while playing.

    - The Rest Experience Counter for monster does not reduce on event maps anymore

    - Do not require "Bionic Core of the Phillion" anymore to damage Crystals on Burning Maps

    - Duels are denied on Burning Maps

    - Added a HP-preview bar for NGC War-Monster

    - Added a nation damage percent bar for NGC War-Monster

    - Overworked the lifetime system of monsters

    - Enchant break warning appears when the probability of enchant is not 100%

    - Sending a system message in sent to the members of the same nation when the max. Enchant is reached

    - Added a enchant spam detection

    - Added "Strategic Point" in "Den of Site - A"

    - Added "Strategic Point" in "Den of Site - B"

    - Added "Strategic Point" in "Pandea A Point"

    - Added "Strategic Point" in "Pandea B Point"

    - Added "Double Strategic Point" in "Island's Dream"

    - Added a hitbox collision detection

    - Overworked the network cryption



    [Bugfix]

    - Fixed the word-wrap bug on reading letters

    - Fixed a bug making it the server unable to automatic restart after a specific issue appeared

    - Fixed a bug where invalid numbers are shown on the item info when the level got reduced

    - Fixed a bug where some effects are rendered multiple times or being invisible

    - Fixed the probability calculation and evasion usage on attacks of standard weapons

    - In case your engine got removed you will be towned

    - Fixed a bug made you activate skills or interact with the Interface by typing in the chat while taking off or moving through a gate

    - Fixed a bug where the cursor could drop out the UI while writing a letter

    - Fixed a bug allowing you to dissolute items you are currently wearing

    - Fixed a bug making it difficult to close message boxes

    - Fixed a bug on whisper chat windows while the interface is hidden

    - After switching of the P.E.T. sockets stay useable as long as the new P.E.T. has the same kind of sockets

    - Capsules can’t be opened in the arena anymore

    - When you b-enter stay in the air no new target will be locked

    - Fixed a bug where you could lock dead targets

    - Fixed a bug when you withdraw the "Infinity Field" after you won it

    - Fixed a bug using the inventory sort function while trading

    - Fixed a bug making the game crash on entering countable items while trading

    - Duel requests aren’t possible anymore when you have 0 HP

    - Fixed a bug where you received region chat messages from the previous map when you warp or login

    - Added a range validation of Attack

    - Even with a full inventor you can receive quest items now

    - Fixed a bug where SP's spawned before a Mothership starts

    - Fixed a bug where brigade leaders couldn't set a new leader after they reverted their nation leader application

    - Fixed the size and position of the inventory trashcan for drag&drop items

    - Fixed the invisibility of several monsters

    - Fixed the incorrect render order of several objects with transparent pieces

    - Fixed the collision calculation on huge monsters like "Ultima Kreacia"

    - Removed the red light in "Akron"

    - Fixed the advertising Images in the "Decca Stadium"

    - Fixed a problem allowing you to move into the ground or object by strafing the gear with "a" or "d"

    - Improved string wrapping and text color save on speaker messages

    - Fixed the missing animation on usage of SP-Kits

    - Fixed the robot armors



    [Balance]

    - Overworked Enchant Rates

    - Overworked Enchant SPI Costs per Enchant

    - Increased the maximum Enchant up to 18

    - Respawning on a map of your own nation after the death grants you 5 seconds invincibility.

    - Respawning on a FrontBaseWar map which your brigade controls grants you 5 seconds invincibility.

    - Respawning on "Sunshine Born", "Lost Oasis", "Island's Dream" or "Bark City" after the death grants you 5 seconds invincibility.

    - You are 5 seconds invincible against collision damage after you got attacked by an enemy player

    - You are 5 seconds unable to use "Express City Return Portal" or "Express Outpost Return Portal" after you got attacked by an enemy player

    - "Express City Return Portal" and "Express Outpost Return Portal" are denied in the quickslotbar

    - You are 5 seconds unable to use any skill after accepting a warp from a Game-Master

    - Tweaked the probability of standard weapons in dependency to the distance

    - Increased the base walk speed in city slightly

    - M-Gear's invincible mode do now also prevent using skills

    - Changing equipment outside of the town is 20 seconds denied after you changed the same item type before

    - Require level 70 or higher to use the "Send Gift" function in "Donate Shop"

    - Require level 25 or higher to use the Arena

    - Overworked several monster drops

    - Overworked several item recipes

    - Overworked attacks of boss monsters

    - "Blesskrea" doesn’t spawn monsters anymore

    - "NGC Gomora" defense increased by ~ 8%

    - "NGC Calcani" is stronger now

    - Mighty Monsters from the "Nation Infinity Field" gets slightly stronger

    - Increase "Tetzlica"s HP

    - Reduced strength of several Episode 4 monsters by ~ 3 levels

    - Removed the HP-recovery of "Redline Rocket Launcher"

    - Overworked the spawns of "Hazle Research Center"

    - Overworked the spawns of "Violet Cave"

    - Overworked the spawns of "Mirny Pit"

    - Modified the Strategic Point calculation system preventing it to spawn more than 2 times the Strategic Point of the same nation in a row

    - Reduced the building time of teleporters from 180 seconds down to 90 seconds

    - Strategic Points on Mothership are 5 levels higher than the Mothership itself

    - Time between the rematch of a FrontBaseWar it set from 5 days up to 10 days

    - Global-Chat is blocked while a Mothership or FrontBaseWar is in progress

    - Speakers are blocked while a Mothership or FrontBaseWar is in progress

    - Increased the inventory space by 6



    [Shop]

    - Unified Shield Cards of all 4 GEAR-Types

    - Selecting stackable items in Warehouse/Factory/Shops with the count of 1 won’t ask you how many items you want use


    [Armor Contour Shop]

    - Added the new shop "Armor Contour Shop" in the city

    - Removed all Armor Contour Cards from "Donate Shop"

    - Implemented all Armor Contour Cards into the "Contour Collection"

    - Armor Contour Cards will disappear 365 days after usage

    - Applied Armor Contour Cards will disappear on remove

    - Added all Armor Contour Cards of the "Contour Collection" to the "Armor Contour Shop"

    - Added a Contour Preview in the "Armor Contour Shop"

    - "Style Token" are required for every item in this shop


    [Weapon Contour Shop]

    - Added the new shop "Weapon Contour Shop" in the city

    - Removed all Weapon Contour Cards from "Donate Shop"

    - Removed all Partner Contour Cards from "Donate Shop"

    - Removed all Weapon Effect Cards from "Donate Shop"

    - Added all Weapon Contour Cards to the "Weapon Contour Shop"

    - Added all Partner Contour Cards to the "Weapon Contour Shop"

    - Added all Weapon Effect Cards to the "Weapon Contour Shop"

    - "Style Token" are required for every item in this shop


    [Card Shop]

    - Added "Armor Powerup Card V10 to V11" into the "Card Shop"

    - Added "Armor Powerup Card V11 to V12" into the "Card Shop"

    - Added "Armor Powerup Card V12 to V13" into the "Card Shop"

    - Added "Armor Powerup Card V13 to V14" into the "Card Shop"


    [Donate Shop]

    - Removed "Hyper Enchant Item Protect Card [E14]" from the "Donate Shop"

    - Added "Hyper Enchant Item Protect Card [E16]" into the "Donate Shop"

    - Added "Style Token" into the "Donate Shop"

    - Added "Dual Std. Reatt. + Pierce Card" into the "Donate Shop"

    - Added "Dual Adv. Reatt. + Pierce Card" into the "Donate Shop"

    - Added "Dual Std. Reatt. + Prob. Card" into the "Donate Shop"

    - Added "Dual Adv. Reatt. + Prob. Card" into the "Donate Shop"

    - Added "Dual Def. + Shield Card" into the "Donate Shop"

    - Added "Dual Eva. + Shield Card" into the "Donate Shop"

    - Added "[+] Hyper Energy Card" into the "Donate Shop"

    - Added "[+] Hyper Energy/Shield Card" into the "Donate Shop"

    - Added "[+] Hyper Shield Card" into the "Donate Shop"

    - Added "[+] Hyper Adv. Att. Card" into the "Donate Shop"

    - Added "[+] Hyper Std. Reatt. Card" into the "Donate Shop"

    - Added "[+] Hyper Adv. Reatt. Card" into the "Donate Shop"

    - Added "[+] Hyper Std. Prob. Card" into the "Donate Shop"

    - Added "[+] Hyper Adv. Prob. Card" into the "Donate Shop"

    - Added "[+] Hyper Std. Att. Card" into the "Donate Shop"

    - Added "[+] Hyper Std. Pierce Card" into the "Donate Shop"

    - Added "[+] Hyper Adv. Pierce Card" into the "Donate Shop"

    - Added "[+] Hyper Def. Card" into the "Donate Shop"

    - Added "[+] Hyper Eva. Card" into the "Donate Shop"

    - Added "CPU Legend Upgrade Card" into the "Donate Shop"

    - Added "Armor Powerup Card V14 to V-Final" into the Donate Shop"

    - Added "Biohazard Veil" into the "Donate Shop"

    - Added "Juice of God" into the "Donate Shop"

    - Added "Pride of Sky" into the "Donate Shop"

    - Added "Devilscreature" into the "Donate Shop"

    - Added "Peacemaker" into the "Donate Shop"

    - Added "Organ of Death" into the "Donate Shop"


    [Gina's Token Shop]

    - Moved the "Exchange" shop on the main level of the city

    - Closed the entry to the old "Exchange" shop location

    - Renamed "Echange" to "Gina's Token Shop"

    - Overworked the content of the shop using 6 kinds of new tokens:

    -> Activity Token [Being online in a row for a hour]

    -> SP Token [Winning a Strategic Point]

    -> FBW Token [Winning a FontBaseWar]

    -> MS Token [Winning a Mothership

    -> DM Token [Succeeding a Daily Mission]

    -> Event Token [Participating on Events]


    [FrontBaseWar Shops]

    - Added "[Guild Leader] Summon All" to the FBW Part Shop

    - Added "[Guild Leader] Summon Member" to the FBW Part Shop

    - Added Mirny Pit to the FBW Warp Shop

    - Added Alioth to the FBW Warp Shop



    [Name]

    - Used short version for common words like "evasion" -> "eva."

    - Renamed "Sky-Fighter Activity Reward" to Activity Token

    - Renamed item "Personal Electronic Toy [Evo Type]" to "P.E.T. [Evo Type]"

    - Renamed item "Personal Electronic Toy [SF Type]" to "P.E.T. [SF Type]"

    - Renamed "Retro 2" armor series to:

    -> First Thunder Veil

    -> First Sentry Defender

    -> First Mark Guarder

    -> First Strike Binder

    - Renamed monster "NGC Co-Leader" to "Saleos"

    - Renamed monster "NGC Quetzalcoatl" to "Teztlica"

    - Colored several Enchant Cards


    [Interface]

    - "Enchant Chance Card"s show their % value in the function description now

    - Enchant number is now shown on beginning of item names in the "Item Info"

    - Overworked the "Laboratory"

    - Calculated Enchant Rates are shown colored in the "Laboratory"

    - Mixing Probability are now shown colored in the "Item Mixing Info" and in the "Factory"

    - SPI value 0 is shown in shops, "Factory" and "Item Mixing Info" as "Free"

    - The level of monsters is now shown in the HP-Bar

    - Added new chat font: light green "\t"

    - Room name in the "Chatroom" interface in now cut down if too long

    - Names in the "Arena"-list are cut down when they are too big

    - Added a small image indicating your gear direction on the Minimap

    - Interface coordinates have now a black outline

    - The fly-speed can now show values over 999

    - Added a chat notification for received gifts

    - Overworked the chat notification on using the "Supply Shop"

    - Modified the map notification when the leader activate a map-wide buff

    - Modified the position of "Bonus Exp." tooltip.

    - Added a tooltip in the inventory for SPI/WP

    - You can trash items now by dragging the item out of the inventory

    - Friend list is now sorted by the name

    - Brigade Applications is now sorted by the date

    - "Doante Shop" doesn’t render the scrollbar when there is nothing to scroll

    - Overworked the Happy Hour message

    - Overworked the welcome message

    - Overworked the "Formation Create" window

    - Overworked the "Party List" window

    - Overworked the "Brigade List" window

    - Overworked the "Chat Room List" window

    - Overworked the "Chat Room Info" window

    - Overworked the "Chat Room Create" window

    - Overworked the "Chat Room Setting" window

    - Chat Room shows now the level of the members

    - When you start a duel the "User Info" window disappears automatically on start

    - Reduced the time on selling or moving multiple items from 200ms down to 100ms

    - Several message boxes are now acceptable by pressing enter

    - Overworked the Crystal Cave Minimap

    - Overworked the Nubarke Cave Minimap



    Explanation:

    [Mission Mark Upgrade System]

    - Requires killmarks from enemy nation kills to reach upgrade marks

    - Killmarks are shared with the whole formation to members having the same kind of mission running

    - Collected killmarks won't disappear on aborting or stating of missions.

    - New marks grants the player additional Shield, Probability and Pierce

    - Start able in the mission window category: "Revolt Ignition" -> "Extra"

    - M-Gear players do have a reduced amount of required Killmarks to finish their missions



    [Daily Mission System]

    - Allow succeeding one mission per day

    - Start able in the mission window category: "War of Pandea" -> "Extra"

    - Multiple different daily missions are available

    - Mission randomly changes per day

    - Succeeding a daily mission is rewarded with a "DM Token"



    [P.E.T. [Personal Electronic Toy] Upgrade System]

    - Allow upgrading "P.E.T. [Evo Type]" and "P.E.T. [SF Type]" up to "[V5]"

    - New P.E.T.s grants the player additional town speed, evasion and defense

    - [V1] - [V4] can be level up to 50.

    - [V5] can be level up to 55.

    - [V5] P.E.T.s has 2 Socket Slots available

    - With each level the given damage of the P.E.T. increases

    - "P.E.T. Upgrade Card" is only available at "Gina's Token Shop"



    [CPU Legend System]

    - Upgrade existing level 110 CPU's up to its legend version

    - "CPU Legend Upgrade Card" is only available at "Gina's Token Shop"

    - Upgrading the CPU will succeed by a rate of 80%


    [FBW [FrontBaseWar] Buff System]

    - Members of a brigade owning a FrontBase receive a permanent buff

    - The type of buff depends on the FrontBase:

    -> "Akron" grants probability

    -> "Rakion" grants pierce

    -> "Coronado" grants defense

    -> "Sodom" grants evasion

    - Members receive the buff with a strength of 5%

    - Leaders receive the buff with a strength of 7,5%


    [Return Auction System]

    - Items which got broken on regular enchanting get added

    - A server wide message is given out on start and end of an auction

    - You can access it from everywhere through the interface button on the bottom right

    - A specific item is required per bid



    [Boss Reward System]

    - Amount of Trophy’s given out by killing a boss monster is determined by multiple factors

    -> First Hit = 1 Trophy

    -> Most Damage = 2 Trophy

    -> Last Hit = 2 Trophy

    -> Participation = 3 Trophy

    - First Hit, Last Hit and Most Damage are notified as a map wide system message



    [SP [Strategic Point] Level System]

    - Removed dependency of "Consecutive Victory" System

    - Level of Strategic Points for each nation will increase each time it got destroyed [Maximum Level: 20]

    - Level of Strategic Points for each nation will decrease each time it got defended [Minimum Level: 1]

    - Level 9 or higher will attack all enemies in its range

    - Level 11 or higher will give the attacking nation a permanent "Triumphant Shout" buff as reward



    [Kill-Counter]

    - One time pet day the Kill-Counter can be filled to maximum

    - Being Level 1-124 increase the Kill-Counter for every monster kill

    -> BG, AG, IG requires a count of 300 to receive "Strength of Deca"

    -> MG requires a count of 200 to receive "Strength of Deca"

    - Being Level 125 increase the Kill-Counter for every enemy kill

    -> BG, AG, IG requires a count of 100 to receive "Reward of Phillon"

    -> MG requires a count of 60 to receive "Reward of Phillon"



    [Nation Balance Buff System]

    - Supports the weaker nation dynamically with a calculated PvP Damage bonus

    - Calculated each 2 hours based on the PvP strength of the current online players

    - Can also affect the rewarded war points



    [Trade Center System]

    - New kind of shop next to the warehouse

    - Allow to register items for SPI or Warpoint and to buy items

    - Only items of the same nation are available

    - Only items of following kind can be registered:

    -> Kits

    -> Material

    -> Enchant Cards

    -> Gamble Cards



    [Ping Feature]

    - Pinging the server every 5 seconds

    - Giving you a visual feedback on the upper right side

    - Giving the exact milliseconds as tooltip by hovering with the mouse on it



    [FPS [Frames per Second] Feature]

    - Giving you a visual feedback of the current FPS on the upper right side



    [FoV [Field of View] Feature]

    - Added a new "Field of View" slider in the option menu

    - Set the "Field of View" [bends the 3D environment]



    [OSD [On-Screen Display] Feature]

    - Added a "On-Screen Display" tick box in the option menu

    - Shows a transparent UI in the middle of the screen providing you important information’s about your GEARs state



    [Lag Compensation Feature]

    - Compensates latent differences between attacker and attacked player



    [World Map Feature]

    - Showing you the whole World Map

    - Shows map linking’s between maps

    - Shows smaller information per map

    - Shows where Strategic Points, FrontBaseWars and Motherships are currently running on

    - Accessible every time with the shortcut "n"



    [New Happy Hour Features]

    - Added "WP Shop Item Price Decrease" as possible Happy Hour setting

    - Added "SPI Shop Item Price decrease" as possible Happy Hour setting

    - Added "Radar and Engine Enchant Probability increase" as possible Happy Hour setting

    - Added "Armor Enchant Probability increase" as possible Happy Hour setting

    - Added "Weapon Enchant Probability increase" as possible Happy Hour setting

    - Added "SP Recovery increase" as possible Happy Hour setting

    - Added "Shield Recovery increase" as possible Happy Hour setting

    - Added "Energy Recovery increase" as possible Happy Hour setting



    [Warzone System]

    - All versus All PvP Map

    - Accessible via its own warp button in the city

    - Blocked while a nation war is in progress

    - Map changes randomly after every Strategic Point

    - Killed enemies grants you the first time 10% fuel and ~ 10% SP from the enemy

    Date:

    21.05.2015

    Version:

    4.5.5.7 -> No Change

    Start:

    03:40

    End:

    16:00


    Changelog:

    - Provider Change

    - Server Improvement

    - Network Improvement

    - DDOS Protection Improvement

    - Fixed Double Login issue of fast relog


    Explanation:

    - Moved to a new provider.

    - Hardware of our Server is improved (faster server).

    - Usage of a new Network System allowing new faster connections.

    - Latenz/Ping improvements.

    - Better DDOS Protection with advanced configuration.

    - Better Provider support in case of Server Issues.

    Date:

    13.05.2015

    Version:

    4.5.5.6 -> 4.5.5.7

    Start:

    06:30

    End:

    06:35


    Changelog:

    [Bugfix]

    - Fixed the booster flames of B/M/I Gear GNGWC2011 armors

    - Fixed the render order of models with transparent pieces

    - Fixed the bugged models of low-level monsters

    - Fixed a bug making the game randomly crash on weak computer systems

    - Fixed leaks related to Arena, Scanning (Search Eye) and Strategic Point

    - Removed the wrong old engine parts and flames shown on others gears


    [Misc]

    - Improved the object validation method

    - Suspening the Model Load System is now thread-safe

    - Overworked deprecated internal loop systems

    Date:

    08.05.2015

    Version:

    4.5.5.4 -> 4.5.5.6

    Start:

    02:50

    End:

    02:55


    Changelog:

    [Content Related]

    - [Personal Electronic Toy] are now shown in [Select Mode]


    [Performance / Visual Related]

    - Improved the 3D Model optimization on loading


    [Bugfix]

    - Fixed the position angle of "NGC Guard Missile" in "Mirny Pit"

    - Particullary fixed the render order of models with transparent pieces

    - Fixed a bug making the game randomly crash on weak computer systems

    - Fixed the incorrect position calculation of equiptment while moving between the gears in [Select Mode]

    - Fixed a issue of incorrect weapon models in [Select Mode]

    - Fixed the missing secondary weapons in [Create Mode]

    - Removed the bug where invalid engine models are shown in [Create Mode]


    [Misc]

    - Upgraded the Sound Library

    - Upgraded the developer enviroment

    - Upgraded the compiler

    - Added the "Control Flow Guard" (stability/security) feature

    Date:

    28.04.2015

    Version:

    4.5.5.2 -> 4.5.5.4

    Start:

    01:00

    End:

    01:10


    Changelog:

    [Content Related]

    - Tray notifications on admin notices

    - Tray notifications when someone whisper you the first time

    - Added a small timer to the Strategic Point Manager

    - Added a big timer on maps when a "Strategic Point" is running

    - Added "Strategic Point of Maelstorm Desert" in "Maelstrom Desert"

    - Added "Infected Crystal" Crystal System in "Infected Area"

    - Added "Ruined Crystal" Crystal System in "Ruined City"

    - Removed the [Rage] mode of "NGC Co-Leader" in "Violet Cave"

    - Added "NGC Leader" boss as random spawn on kill of "Heavy Coated Energy Core" in "Mirny Pit"

    - Added 4 new missions in "Mirny Pit"


    [Performance / Visual Related]

    - The flame flicker effect of "Black Robot" is reduced


    [Balance Related]

    - Reduced the Warpoint Reward of "NGC Strategic Point" in "Floating Lake" from 600 to 300

    - Reduced the Warpoint Reward of "NGC Mothership" in "NGC Marine Laboratory" from 600 to 300

    - Reduced the attack radius of "RM-230"


    [Bugfix]

    - Fixed the respawn time of "NGC Quetzalcoatl"

    - Fixed a time calculation bug on the popups by boss spawns

    - Fixed a bug making it the Leader able to take over an [Outpost War].

    - Fixed several bugs causing crashes (some of them are experimental)


    [Misc]

    - Updated the debugging information collector library

    - HP preview of Mothership and Strategic Point System has now a accuracy of 100 steps instead of 10 steps

    - Added Antivirus license to our main executables for less false positive issues

    Date:

    17.04.2015

    Version:

    4.5.5.1 -> 4.5.5.2

    Start:

    23:00

    End:

    23:05


    Changelog:

    [Bugfix]

    - Fixed the effect of the M-Gear Skill "Release"

    - Fixed an rare issue where [Personal Electronic Toy] could get bugged

    - Fixed the icon appearance of "[Partner Contour] Cube"

    - Fixed the icon appearance of "[Partner Contour] Black Robot"

    Date:

    09.04.2015

    Version:

    4.5.5.0 -> 4.5.5.1

    Start:

    01:00

    End:

    02:00


    Changelog:

    [Content Related]

    - Added new map "Mirny Pit"

    - Added "NGC Strategic Point" in "Mirny Pit"

    - Added "NGC Quetzalcoatl" in "Mirny Pit"

    - Added a gate to "Mirny Pit" in "Violet Cave"

    - Added "Phillon" Contour Series to the [Contour Collection] system and to the "Donate Shop" as [Contour Card 30 Day]

    - Added "Army" Contour Series to the [Contour Collection] system and to the Donate Shop as [Contour Card 30 Day]

    - Added "Special" Contour Series to the [Contour Collection] system and to the "Donate Shop" as [Contour Card 30 Day]

    - Added 5 new [Partner Contour] cards in "Donate Shop"

    - Added "Sky-Fighter 3rd Anniversary Cap" in "Donate Shop"


    [Performance / Visual Related]

    - Remove of the floating holograms on the main tower in "Arlington City"

    - Overworked the texture overlay of the city border in "Arlington City"

    - Added arms to the 3D Model of "Obsidian Guarder"

    - Reducing the effect and frequency of following [Adv. Weapon Effect] Cards: "Angel", "Heart", "Flower Pink", "Lightning", "Dragon", "Hurricane"

    - Reducing the effect and frequency of [Terol] weapons

    - Fixed an effect issue in the border of "Rock's Nest Middle"

    - Moved the "NGC Strategic Point" in "Violet Cave" on top of the ground

    - Changed the apperance of "NGC Co-Leader" in "Violet Cave" to a another one

    - Changed the apperance of "NGC Co-Leader [RAGE]" in "Violet Cave" to a new one


    [Balance Related]

    - Increased the [SP per second] requirement of B-Gear Skill "Invisible" from 11 up to 13

    - Increased the [SP per second] requirement of B-Gear Skill "Ground Bombing Mode" of [Level] 7 to [Level] 9 from 6 up to 7

    - Reduced the Amount of Monsters in "Violet Cave"

    - Content of [Trophy] from bosses changed


    [Misc]

    - Renamed Partner "R2-Type" into "Gamos-01"

    - Renamed Partner "Autobot-Type" into "Happy Robot"

    - Renamed Partner "QBert-Type" into "Alien"

    - Renamed Partner "Autobot-Type 2" into "Zord"


    Explanation:

    - Once you added a 30 Day Contour Card, it disappears when you fix another contour on the same armor!

    Date:

    19.03.2015

    Version:

    4.5.4.6 -> 4.5.4.8

    Start:

    23:50

    End:

    23:55


    Changelog:

    - Added an invisible/black fading of dead monsters

    - Overworked the Model Render System

    - Removed unused/not required library (cleanup)


    Explanation:

    - small FPS improvements in the City

    - Models are now fully rendered by the GFX (Improved GFX support)

    - Complex/Big models might cannot be rendered on old GFX (System notification is given) You might set Render level down to 2 or 1 to fix it.

    Date:

    23.02.2015

    Version:

    4.5.4.5 -> 4.5.4.6

    Start:

    02:45

    End:

    02:50


    Changelog:

    - Reduce Formation List refresh time from 15 min to 1 min

    - Fix Party usage in Arena Mode

    - Fix Arena reentering crash

    - Added Antivirus license to our launcher for less false positive issues

    Date:

    20.02.2015

    Version:

    4.5.4.3 -> 4.5.4.4

    Start:

    03:25

    End:

    03:35


    Changelog:

    - Joined a global license based whitelist system in coorperation with multiple Antivirus vendors

    - Added techiques, preventing heuristics to detect Sky-Fighter as a false positive

    - Improved the "Activity Reward" system

    - Adjusted and added new Items in the "Exchange" shop.

    - Fixed a rare issue which made NGC SP's spawn incorrect

    - "Donate Shop" Icon is now invisible too when visiting bottom right informations


    Explanation:

    - "Sky-Fighter Activity Reward" is rewarded for every Strategic Point, Outpost and Mothership you participated on (Being on the correct map is required to receive the reward).

    Date:

    22.01.2015

    Version:

    4.5.4.2 - No Change

    Start:

    00:40

    End:

    00:43


    Changelog:

    - Added an automated Leader Election


    Explanation:

    - With the beginning of the new Month (announce at 12:00 o'clock) the new leaders are automatically set without a server restart

    - Old and new leaders will receive a short kick to proceed the leader election

    Date:

    02.02.2015

    Version:

    4.5.4.2 -> 4.5.4.3

    Start:

    01:08

    End:

    01:15


    Changelog:

    - Fixed a rare crash where in some condition invalid memory is accessed

    - Reduced prices of "Hyper Cards" in "War Point Shop"

    - Adjusted SPI prices of some items to prevent excessive abuse

    - Preparation for a Warpoint Arena Happy Hour

    - Closing the internal browser in the "Donate Shop" system does not longer result in closing Sky-Fighter

    - Fixed a random crash on opening the "Infinity Field Vendor"

    - Added "Activity Reward" system

    - Added "Exchange" Shop in "Bygeniou City"

    - Added "Exchange" Shop in "Arlington City"

    - Added a small workaround making the repeat function of the Music Player working again


    Explanation:

    - "Sky-Fighter Activity Reward" is rewarded to every player who is 60 minutes in a row online

    - Logging off or changing gear will reset the time counter.

    - The "Exchange" Shop offers exchange of your activity reward in other useable items

    - No automatic Strategic Points will be spawned while a WP Arena Happy Hour is running

    Date:

    12.01.2015

    Version:

    4.5.4.1 -> 4.5.4.2

    Start:

    01:50

    End:

    01:55


    Changelog:

    - Fixed network related crash while maploading

    - Fixed a random crash on entering the city

    - Fixed a random crash on landing on pad's

    - Added an automatic close of the Supply Shop when the process button is pushed

    - Cleaned and removed old and unused Episode 1+2+3 Interface parts

    - Removed the whole "Voice Chat" system

    - Added automatic reload of the Chatroom list when the "Chat Room List" tab is opened

    - Creating a Chatroom Group switches to the "Chat Room" tab

    - Deleting your Chatroom Group switches to the "Chat Room List" tab

    - Fixed a crash issue on shutdown in a special condition.

    - Overworked the permission line in the ItemInfo

    - Added ItemInfo Background transparency

    - Fixed an issue making it unavailable readding time to a expired Armor Collection Contour

    - Monster "Bigfish" is now visible again

    - Fixed a crash on targeting monsters in special condition


    Explanation:

    - Prem. Warehouse, Guild Warehouse, Bazaar were been added to the ItemInfo permission view.

    - Prem.(Premium) Warehouse stands for the warehouse of your second and third gear which is available when you have premium membership active.