4.5.3.9 -> 4.5.4.0

    • Official Post

    Date:

    23.12.2014

    Version:

    4.5.3.9 -> 4.5.4.0

    Start:

    --:--

    End:

    --:--


    Changelog:

    - Fixed movement behaviour of monster "Scavenger"

    - Set the ground speed of Engine "Hellfire" to 170

    - Fixed the remove of monsters on start of Strategic Points

    - Overworked Server loops with a new system

    - Fixed Guild refresh issues

    - Fixed some issues resulting in the crash of the Arena/Infinity-Field Server

    - Fixed alot of issues which may result in crashes or "bluebug"

    - Fixed crashes related to network delays

    - Overworked the 3D-Object loading system

    - Added multithreading system and moved the loading system to its own thread

    - Improved the Loading Pirority System

    - Added a Preload Feature

    - Improved the loadingbar on mapchanges - it is now accurate

    - Improved the object render by using a slightly faster system

    - We have hide particually/fully invisible monsters in the game, be the first one reporting us these for a small reward ;)


    Explanation:

    - Framedrops and Clientfreezes due to issues on loading of 3D-Models while playing are removed.

    - Unless before, every required 3D model is now loaded in the loading screen which makes the startup smoother and reduces framedrops.