Date:
23.12.2014
Version:
4.5.3.9 -> 4.5.4.0
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Changelog:
- Fixed movement behaviour of monster "Scavenger"
- Set the ground speed of Engine "Hellfire" to 170
- Fixed the remove of monsters on start of Strategic Points
- Overworked Server loops with a new system
- Fixed Guild refresh issues
- Fixed some issues resulting in the crash of the Arena/Infinity-Field Server
- Fixed alot of issues which may result in crashes or "bluebug"
- Fixed crashes related to network delays
- Overworked the 3D-Object loading system
- Added multithreading system and moved the loading system to its own thread
- Improved the Loading Pirority System
- Added a Preload Feature
- Improved the loadingbar on mapchanges - it is now accurate
- Improved the object render by using a slightly faster system
- We have hide particually/fully invisible monsters in the game, be the first one reporting us these for a small reward
Explanation:
- Framedrops and Clientfreezes due to issues on loading of 3D-Models while playing are removed.
- Unless before, every required 3D model is now loaded in the loading screen which makes the startup smoother and reduces framedrops.