Skill Tree and necessary Opening Cards.

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    Legend


    Cyan: Final Skill Opening Card Required

    Green: Special Skill Opening Card Required

    Pink: Elite Skill Opening Card Required*


    *Note: You'll need a Strengthening Card to be mixed with a Elite Skill Opening Card in order to upgrade the Elite Skill level.

    I-Gear Skill Tree Cards Required

    Fire Shot Missile Shot Frenzy Concentration Defense Up Evasion Up Chain Rolling Berserker
    Level 8 Level 8 Level 8 Level 6 Level 6 Level 6 Level 1 Level 1
    Level 9 / 2% increase Level 9 / 2% increase Level 9 / 4% MM increase Level 7 / 3.92% increase Level 7 / 1.97% increase Level 7 / 1.97% increase - Level 2*
    Level 10 / 2% increase Level 10 / 2% increase - Level 8 / 3.92% increase Level 8 / 1.96% increase Level 8 / 1.96% increase - Level 3*
    Level 11 / 2% increase Level 11 / 2% increase - - - - - Level 4*
    Level 12 / 2% increase Level 12 / 2% increase - - - - - -
    Level 13 / 2% increase Level 13/ 2% increase - - - - - -
    Level 14 / 2% increase - - - - - - -
    - - - - - - - -
    TOTAL
    6 Final Skill Opening Card
    TOTAL
    5 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    4 Elite Skill Opening Card
    3 Strengthening Card


    I-Gear Skill Tree Cards Required

    18 Final Skill Opening Card

    1 Special Skill Opening Card

    4 Elite Skill Opening Card

    3 Strengthening Card

  • pageLogo-c858e433.png

    Legend


    Cyan: Final Skill Opening Card Required

    Green: Special Skill Opening Card Required

    Pink: Elite Skill Opening Card Required*


    *Note: You'll need a Strengthening Card to be mixed with a Elite Skill Opening Card in order to upgrade the Elite Skill level.

    B-Gear Skill Tree Cards Required

    Fire Shot Missile Shot Deploy Chaffs Concentration Defense Up Evasion Up Ground Bombing Mode Multi-Target Mode Charge Shot Air Bombing Mode Invisible Big Boom
    Level 8 Level 8 Level 6 Level 6 Level 6 Level 6 Level 8 Level 7 Level 5 Level 6 Level 1 Level 1
    Level 9 / 2% increase Level 9 / 2% increase Level 7 / +100 Effectiveness/Chaff Level 7 / 3.92% increase Level 7 / 1.97% increase Level 7 / 1.97% increase Level 9 / 5% MM increase Level 8 / +1 Target, +2.29 Valid Angle, +5% Adv Radar Range Level 6 / +100% MM, +10% prob Level 7 / +1 missile, -20% MM - Level 2*
    Level 10 / 2% increase Level 10 / 2% increase - Level 8 / 3.92% increase Level 8 / 1.96% increase Level 8 / 1.96% increase - - - - - Level 3*
    Level 11 / 2% increase Level 11 / 2% increase - - - - - - - - - Level 4*
    Level 12 / 2% increase Level 12 / 2% increase - - - - - - - - - -
    Level 13 / 2% increase Level 13/ 2% increase - - - - - - - - - -
    Level 14 / 2% increase - - - - - - - - - - -
    - - - - - - - - - - - -
    TOTAL
    6 Final Skill Opening Card
    TOTAL
    5 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    4 Elite Skill Opening Card
    3 Strengthening Card


    B-Gear Skill Tree Cards Required

    22 Final Skill Opening Card

    1 Special Skill Opening Card

    4 Elite Skill Opening Card

    3 Strengthening Card

  • pageLogo-c858e433.png

    Legend


    Cyan: Final Skill Opening Card Required

    Green: Special Skill Opening Card Required

    Pink: Elite Skill Opening Card Required*


    *Note: You'll need a Strengthening Card to be mixed with a Elite Skill Opening Card in order to upgrade the Elite Skill level.

    A-Gear Skill Tree Cards Required

    Fire Shot Missile Shot Siege Mode Concentration Defense Up Evasion Up Air Siege Mode Siege Defense Remedy Camouflage Shield Paralyze Hyper Shot
    Level 8 Level 8 Level 8 Level 6 Level 6 Level 6 Level 5 Level 3 Level 6 Level 1 Level 1 Level 1
    Level 9 / 2% increase Level 9 / 2% increase Level 9 / +1 Continuous Fire, -38% MM Level 7 / 3.92% increase Level 7 / 1.97% increase Level 7 / 1.97% increase Level 6 / +6% MM, Level 4 / 4.71% increase Level 7 / +150 Charge - - Level 2*
    Level 10 / 2% increase Level 10 / 2% increase - Level 8 / 3.92% increase Level 8 / 1.96% increase Level 8 / 1.96% increase - - - - - Level 3*
    Level 11 / 2% increase Level 11 / 2% increase - - - - - - - - - Level 4*
    Level 12 / 2% increase Level 12 / 2% increase - - - - - - - - - -
    Level 13 / 2% increase Level 13/ 2% increase - - - - - - - - - -
    Level 14 / 2% increase - - - - - - - - - - -
    - - - - - - - - - - - -
    TOTAL
    6 Final Skill Opening Card
    TOTAL
    5 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    4 Elite Skill Opening Card
    3 Strengthening Card


    A-Gear Skill Tree Cards Required

    21 Final Skill Opening Card

    2 Special Skill Opening Card

    4 Elite Skill Opening Card

    3 Strengthening Card

  • pageLogo-c858e433.png

    Legend


    Cyan: Final Skill Opening Card Required

    Green: Special Skill Opening Card Required

    Pink: Elite Skill Opening Card Required*


    *Note: You'll need a Strengthening Card to be mixed with a Elite Skill Opening Card in order to upgrade the Elite Skill level.

    M-Gear Skill Tree Cards Required

    Fire Shot Missile Shot Elevation Concentration Defense Up Evasion Up Raging Fire Raging Defense Raging Evasion Heal Target Healing Field Energizing Target
    Level 8 Level 8 Level 7 Level 6 Level 6 Level 6 Level 8 Level 8 Level 8 Level 8 Level 8 Level 8
    Level 9 / 2% increase Level 9 / 2% increase Level 8 / +3% MM, +1.96% prob Level 7 / 3.92% increase Level 7 / 1.97% increase Level 7 / 1.97% increase Level 9 / +5% MM Level 9 / +2.75% def, Level 9 / +2.75% eva, Level 9 / +70 repair Level 9 / +50 repair Level 9 / +100 charge
    Level 10 / 2% increase Level 10 / 2% increase - Level 8 / 3.92% increase Level 8 / 1.96% increase Level 8 / 1.96% increase - - - - - -
    Level 11 / 2% increase Level 11 / 2% increase - - - - - - - - - -
    Level 12 / 2% increase Level 12 / 2% increase - - - - - - - - - -
    Level 13 / 2% increase Level 13/ 2% increase - - - - - - - - - -
    Level 14 / 2% increase - - - - - - - - - - -
    - - - - - - - - - - - -
    TOTAL
    6 Final Skill Opening Card
    TOTAL
    5 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    2 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Final Skill Opening Card



    Energizing Field Invincible
    Purify Full Recovery
    Level 8 Level 1 Level 1 Level 1
    Level 9 / +60 charge - - Level 2*
    - - - Level 3*
    - - - Level 4*
    - - - -
    TOTAL
    1 Final Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    1 Special Skill Opening Card
    TOTAL
    4 Elite Skill Opening Card
    3 Strengthening Card


    M-Gear Skill Tree Cards Required

    25 Final Skill Opening Card

    2 Special Skill Opening Card

    4 Elite Skill Opening Card

    3 Strengthening Card